Case study

Patch Notes Multi-Parser

The Patch Notes Multi-Parser tool enables developers to write patch notes in a single format and easily convert them to BBCode and Unity TextMeshPro, streamlining the process of sharing updates across platforms.
Back
Back to Projects

Overview

The Patch Notes Multi-Parser Tool (Open Source) was created to simplify the process of sharing patch notes for our game, Throne of Lies: Medieval Politics, across Steam, our forum, and in-game. The tool was designed to help developers save time and effort by allowing them to write patch notes in one style, then, with a single click, convert the content into both BBCode and Unity TextMeshPro for easy copy-pasting to other platforms.

Role:

As the soledeveloper on the project, I designed and implemented the Patch Notes Multi-Parser Tool to improve the workflow of our team when updating players about game changes.

Stack:
  • C#
  • Regex
  • Visual Studio

Problem

Writing patch notes for multiple platforms, each requiring a different format, was time-consuming and prone to errors, hindering the team's ability to efficiently communicate updates to the community.

Solution

The Patch Notes Multi-Parser Tool addresses this issue by enabling developers to write patch notes in a single format (markdown), then quickly and accurately convert the content into the appropriate BBCode and Unity TextMeshPro formats, streamlining the process of sharing updates across platforms.

Next